Neuron Resources Revival - FAQ

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1. < What is < Neuron > ? >
2. < So what is it? Analog modeling? Samples? >
3. < What is "neural network processing"? >
4. < Does this have anything to do with granular sythesis? >
5. < Is Neuron a sampler? >
6. < What´s the difference between Neuron and physical modeling synths? >
7. < What´s the "adaptive" or "intelligent" part of Neuron´s synthesis? >
8. < How does it know, which parameters to pick? >
9. < With a synthesis so powerful, isn´t Neuron diffcult to programm? >
10. < What are the stick controllers for? >
11. < Can I record stick movements? >
12. < Can I record stick and wheel movements as MIDI controllers? >
13. < How do all these wheels work? >
14. < Can I have more complex envelopes than just ADSR? >
15. < What´s the USB port for? >
16. < Why don´t you use a USB 2.0 or Firewire interface? >
17. < Why are the connectors on the side and not on the back? >
18. < What´s the big red thing on the back? >
19. < Is Neuron expandable? >
20. < Are the audio outputs user-definable? >
21. < Do I need multisampling in order to create a natural sound ? >
22. < How does the Neuron voice architecture compareto a
    "conventional" analog synthesizer? >
23. < What is a "Resynator"? >
24. < Why are there two Resynators? >
25. < What is the difference between "Scape" and "Sphere"? >
26. < What´s the "Blender" used for? >
27. < How can a synth be programmed, if everything is so open and undefined? >
28. < Does Neuron support analog modeling? >
29. < Does it have resonant filters? >
30. < What kind of on-board effects does it have? >
31. < What´s "Silver"? >
32. < What´s "Slicer"? >
33. < What are "3D LFOs"? >
34. < What´s the "Surround" Button for? >
35. < How many voices does Neuron have? >
36. < Is Neuron multitimbral? >
37. < Can I process live audio with Neuron´s engine? >
38. < Which sample formats does it read? >
39. < Do I have to map and loop samples? >
40. < Does the model sound different from the original sample? >
41. < Is there editing software available for Neuron? >
42. < Can I hook up a computer monitor? >
43. < What type of external storage devices can I use? >
44. < Is Neuron 16-bit or 24-bit? >
45. < Does Neuron support 96kHz? >
46. < Is Neuron´s engine based on custom DSP chips? >
47. < Is Neuron software upgradeable? >
48. < Can I use Neuron on stage? >
49. < How can I use Neuron in my studio? >
50. < How can I use Neuron in post production? >
51. < When will Neuron be shipping? >
52. < And what will it cost? >
53. < Will there be a rack version? >
54. < Will there be a scaled-down lower-priced versions of Neuron? >



1. What is <neuron>?

Neuron is a novel synthesizer utilizing a new and unique concept to analyze, control and resynthesize sounds. It uses the latest in computer hardware technology on a no-compromise high performance processor, a highly robust real time operating system and a new sound-rendering engine.

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2. So what is it? Analog modeling? Samples?

Neuron does not use samples to create its sound. Instead, it utilizes samples to derive sound models that can be used to recreate the original sound and to tweak it in many different ways.
This allows you to load your very sounds into it, while providing manipulations to musically integrate them into your song, or even make entirely new sounds out of them.

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3. What is neural network processing?

Artificial Neural Networks are structures simulated on a computer that work much like a network of nerve cells in nature, like in the human brain.
Instead of using one single processor to do an enormous amount of number crunching in a very short time, neural networks take their advantage from their massively parallel structure. The way they are connected can store information, and makes it possible to detect patterns in a seemingly chaotic stream of data due to their robustness to changes and small deviations in these patterns.
One could say, just as you are able to recognize a person from different viewing perspectives, neural networks can be used to recognize acoustic instruments in all their many incarnations, relatively independently of how they are actually played or recorded.

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4. Does this have anything to do with granular synthesis?

No. Neuron does not utilize sampled sounds like other electronic instruments and plugins do, therefore no granular synthesis is needed or used.

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5. Is Neuron a sampler?

No, Neuron is not a sampling instrument. Although it processes its data in the digital realm, the Neuron Audio System (NAS) does not use instrument samples to generate its sound. After analyzing the sampled audio data you feed into it, the samples are discarded and only the model information is kept to resynthesize your sounds.

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6. What's the difference between Neuron and physical modeling synths?

Physical modeling models a given instrument body by a resonant structure and an excitation waveform. Someone who builds a virtual instrument by physical modeling would have to be a very skilled instrument designer to get a good and natural sounding virtual instrument.
Even more important, Physical Modeling provides no way to get from a sampled sound to an instrument model. You would have to build your instruments from scratch, and without years of experience as an instrument designer you would hardly be able to come up with a good sounding instrument, let alone with one that resembles your desired input signal.

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7. What's the "adaptive" or "intelligent" part of Neuron's synthesis?

Neuron analyses and recognizes the sounds that are played into it. From that, it selects a set of specific parameters that characterize this sound and makes this available to the user to provide a flexible and most useful way to change the basic qualities of that sound.

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8. How does it know, which parameters to pick?

Neuron has a basic concept of the sonic qualities of a sound and how they interact with the human auditory perception. From that, it picks the sonically most complex and "invasive" parameters to allow for a wide range of manipulations by the user. Some parameters have very little influence on the sound while some others can drastically change it.
This provides you with the possibility for drastic changes as well as for subtle manipulations and fine-tuning of the final result. Years of research at the leading audio software company Prosoniq have been invested to deduct a set of parameters from any given sound based on pattern recognition and proprietary transform methods.

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9. With a synthesis so powerful, isn't Neuron difficult to program?

We don't think so. Neuron was developed with you - the user - in mind. Everything is based on intuition, starting from the sounds basic parameters up to the signal flow and the intuitive joystick-controlled sound manipulation. To use it to create and manipulate sounds you don't have to even read the manual, just play and intuitively use the stick controllers to shape your sound in impressive ways. Plus, instead of abstract parameters like "Cutoff" or "Resonance" you can now work in real-world terms like "cavity" or "metalicity".

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10. What are the stick controllers for?

The stick controllers provide an easy way to access the basic sound parameters on the Neuron in real time. Organized in two parameter groups with three levels each you have plenty of parameters to play with and create impressive live performances or record them on board, or into your favorite sequencing software.

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11. Can I record stick movements?

Yes, you can! Both in the resynators and silver units, you may record the movement of the sticks in realtime and store them as part of the sound. Also the position of a sound in the surround field can be modified and recorded in realtime.

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12. Can I record stick and wheel movements as MIDI controllers?

Yes, sure!

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13. How do all these wheels work?

The wheels work as endless dials and their status is dynamically displayed through the LED bargraph on their side. They allow for ultra quick recognition of the Envelope generators.

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14. Can I have more complex envelopes than just ADSR?

Sure. There is a so-called "free envelope", that can be defined as a 4 times / 4 levels envelope and is freely assignable. It can also be defined as a pitch envelope.

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15. What's the USB port for?

The USB port is used to update Neurons Operating System as well as to load and store sound models, sounds and setups to/from external mass storage devices or computer networks. You may use it with external hard drives, CDR/CDRW drives or memory-stick type of storage devices. You may also use it to maintain a permanent connection to your computer (PC or Mac) for sequencing, editing and backup/storage.

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16. Why don't you use a USB 2.0 or Firewire interface?

Currently, USB 2.0 and Firewire are both too expensive and not extensively tested by our developers to be approved as safe for a real time live performance instrument. Furthermore, the number of available peripherals that fully support the bandwidth of these interface formats is still too small. However, we might make these formats available as a future option as soon as more testing has been conducted.

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17. Why are the connectors on the side and not on the back?

First it is a question of design… we wanted the rear view of the instrument to be as elegant as possible. On stage, your audience will look at a waveshaped massive aluminium bar, with our dark-orange glowing logo. Also, in most cases it is much more convenient to look at the side of the instrument in order to check connections, instead of walking around the keyboard and check the back.

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18. What's the big red thing on the back?

It's our corporate logo and doubles as the power button. (And - yes, it IS protected against unwanted use.)

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19. Is Neuron expandable?

Yes. Neuron can be equipped with more RAM. More options - like the ADAT Digital Audio Interface are available upon request. Please refer to our accessory catalog and information available on our website.

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20. Are the audio outputs user-definable?

Yes, all audio signals within Neuron can be dynamically routed to either of the output options. This can be anything from 6 x mono to 3 x stereo or true 5.1 surround.

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21. Do I need multisampling in order to create a natural sound?

Since Neuron is not a sampler, it does not have the traditional shortcomings of sampling. As a result, you can usually play a single instrument recording over a wide keyrange without having it sound unnatural.
Of course, you can use more than one instrument model across the keyboard. This is important when assembling drum kits and percussion sets, but can also be used in conjunction with regular instruments, for example if the lower notes differ very much from the sound of the higher notes and a different model is a better choice to accurately model this specific instrument.

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22. How does the Neuron voice architecture compare to a "conventional" analog synthesizer?

The Neuron sound architecture is both similar and different to conventional analog synthesis concepts. While its sound synthesis at the source is entirely different, you also have a typical signal flow including resonant filters, envelopes and effects that contribute to the final sound. However, you will realize that complex sounds can be created right within the resynators and filters are less essential for the sound compared to an analog synth.

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23. What is a "Resynator"?

A Resynator is the basic building block of a sound within the Neuron Audio System. It is used to render an actual sound from a model description. Both Resynators can be combined through the Blender for an even greater variety of sonic manipulations.

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24. Why are there two Resynators?

Each of Neurons voices uses two Resynators. However, you don't have to use them both to create a sound. Two are required only for more complex morphing or cross-modulated sounds, or in order to create simple layered sounds.

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25. What's the difference between "Sphere" and "Scape"?

Scape and Sphere are simply two different parameter groups within each Resynator. While a "Scape" refers to all sound attributes that have to do with the actual sound source (such as the vibrating vocal cords), "Sphere" refers to all parameters that shape the sound into a final instrument (like your mouth, your tongue, or your whole body).

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26. How can a synth be programmed, if everything is so open and undefined?

In Neuron, as in any other synth, all features are pre-defined but can be overridden by the user. Neuron just intelligently selects the predefined parameter set for you to provide utmost and instant control. If you don't like what it does, you are of course free to change everything according to your own taste and preferences.

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27. What's the "Blender" used for?

The Blender wheel combines the two sounds generated within the two Resynators. This "combination" ranges from a simple "mix" of the two sources to complex structural interactions between the two sounds. You can, for example, play a piano string through a flute instrument body, or dynamically morph between the two instrument models.

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28. Does Neuron support analog modeling?

No. Neuron is not a "virtual analog" synthesizer, although its filters are derived from analogue prototypes and typical analog sounds can be achieved at will.

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29. Does it have resonant filters?

Yes, Neuron supports a 12dB/Oct. (2-pole) and a 24dB/Oct. (4-pole) resonant filter.

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30. What kind of on-board effects does it have?

Neuron has a full-fledged effects unit with processing in true stereo at 32bit. Effects include chorus, flanger, reverb, delay, distortion and many more.

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31. What's "Silver"?

Silver is the Neuron effects/filter unit. It's called silver because it is used to refine an already complex sound instead of shaping a raw waveform as in conventional sounds. You actually "silver" your sounds in this module using traditional filter models and time or pitch based modulation effects.

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32. What's "Slicer"?

Slicer is a way to modulate sound, similar to what a LFO does - just more powerful. This includes our innovative 3D LFOs.

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33. What are "3-d LFOs"?

3D LFOs modulate the sound in 3D space. This requires the surround option to be turned on.

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34. What's the "Surround" button for?

The Surround button enables the surround mode on the Neuron synthesizer. This disables the effects unit and enables the Neuron built-in 5.1 surround outputs.

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35. How many voices does Neuron have?

This heavily depends on the sounds played and on the complexity of the analyzed sound mode. Typically, Neuron has at least 8 voices of polyphony and a maximum of 32. This is selectable by the user in the Basic Settings menu.

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36. Is Neuron multitimbral?

Yes. Neuron is 4x multitimbral.

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37. Can I process live audio with Neuron's engine?

This is planned as an option but won't be available in the first version of the Neuron O.S.

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38. Which sample formats does it read?

Neuron does not read samples. All samples have to be analyzed and converted to NAS models prior to loading them into Neuron. Having said that, you may use basically any standard audio file format for analysis/conversion. Ideally, your raw material is in 24-bit/44.1 kHz AIFF or WAV format.

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39. Do I have to map and loop samples?

The Neuron editing software converts all sounds that are fed into it to Neuron model files. They are converted "as is", including loop points, and a mapping has to be defined by the user to specify root key and key range. If you want the model to sound perfect, the loop of the original sample has to be perfect as well.

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40. Does the model sound different from the original sample?

This depends on the selected model complexity. This parameter is set during the analysis process. With full complexity and under ideal circumstances, the output is identical to the input.

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41. Is there editing software available for Neuron?

There will be editing software for Mac and PC that allows conversion and management of sounds to comprise a sound and setup.

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42. Can I hook up a computer monitor?

No. Neuron does not have a way to hook up a monitor. Use the USB interface and your computer and suitable editing software instead.

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43. What type of external storage devices can I use?

There will be different options, e.g. harddisks, CD-burners, USB memory sticks, etc.

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44. Is Neuron 16-bit or 24-bit?

Neuron uses an internal resolution of 32bit floating point. The audio output is provided in 16bit format. However, since all effects and internal mixing is done at 32bit floating point, optimum sound is preserved throughout all processing stages, without truncation and requantization errors and with a minimum amount of noise.

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45. Does Neuron support 96kHz?

No, Neuron plays all its sound at 44.1kHz.

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46. Is Neuron's engine based on custom DSP chips?

Neuron's DSP engine is based on proprietary technology that runs on a 32bit floating-point processor clocked at an incredible 1.2 GHz. Since its sound engine is very computationally intense, the hardware requirements are very high.

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47. Is Neuron's software upgradable?

Yes, Neurons operating system can be updated via USB by the end user. Please see the manual for more details on how to install the latest software version on your Neuron synthesizer.

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48. Can I use Neuron on stage?

Yes of course. Neuron's operating system is based on a high-performance realtime system designed to survive under even the most difficult conditions. This provides for a rock solid performance even in demanding performance conditions.

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49. How can I use Neuron in my studio?

Neuron perfectly integrates into any recording studio. It's equipped with standard analog and digital audio inputs and outputs, provides full realtime MIDI control and allows for computer-based editing and sequencing thru its on-board USB interface.

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50. How can I use Neuron in post production?

It goes without saying that Neuron's unique 5.1 surround features make it perfectly suitable for any kind of prost production work. This includes music, special sound effects and any kind of special sound design application. You may use Neuron's resynthesis engine to process single instrument sounds as well as whole passages of dialog or ambient sound in order to create all new atmospheres and effects.

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51. When will Neuron be shipping?

Neuron will be shipping in early summer 2002.

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52. And what will it cost?

The unit will cost 4.990,00 Euro / US$ 4,890.00 in basic configuration.

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53. Will there be a rack version?

Many people ask for a rack version of Neuron, just because their space is limited. However, we consider the user interface an extremely important part of the instrument. That means it will at least take some delicate ergonomic thoughts, before we start designing a rack version of Neuron. In other words: don't expect to see a rack version any time soon.

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54. Will there be scaled-down lower-priced versions of Neuron?

The Neuron sound-engine requires an extreme amount of processing power. This is currently not available in a small, low budget box. As technology advances (and we're talking major steps in a pretty short time these days), there might be a chance to put the neural engine into a different setup in a few years. Then, lower priced versions may be available.

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