ParSet0
- Default Set |
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SCAPE |
SPHERE |
Level
1: 1 Torsion 3 Neutral |
Level
1: 1 SmallBdy 3 LrgeBdy: |
Level
1: 2 HiTurbul 4 LoTurbul |
Level
1: 2 Natural 4 Stringed: |
Level
2: 1 Warm 3 Cold |
Level
2: 1 StrTuneL 3 StrTuneH: |
Level
2: 2 Planar 4 Tubular |
Level
2: 2 SemiUp 4 SemiDwn: |
Level
3: 1 / 3 Influence (> Sphere L1!) |
Level
3: 1 Dissolve 3 Coherent |
Level
3: 2 Hi Irreg 4 Lo Irreg (> Sphere L1!) |
Level
3: 2 HiFrictn 4 LoFrictn |
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ParSet1
- Stringed/Bowed
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SCAPE |
SPHERE |
Level
1: 1 Rough 3 Smooth
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Level
1: 1 SmallBdy 3 LrgeBdy:
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Level
1: 2 / 4 RoughIndx (Roughness ndex)
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Level
1: 2 Simple 4 Complex
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Level
2: 1 Chaotic 3 Ordered
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Level
2: 1 1stModeL 3 1stModeH
(First Model Low / First Model High)
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Level
2: 2 Damped 4 Clear
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Level
2: 2 2ndSemiL 4 2ndSemiH (Second Semitone Low / Second Semitone
High)
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Level
3: 1 / 3 Harmonic L
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Level
3: 1 / 3 CrpStrct (Corpus Structure)
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Level
3: 2 / 4 HarmnMix (Harmonics Mix)
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Level
3: 2 / 4 CorpusL (Corpus Length)
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ParSet2
- Plucked & Bells |
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SCAPE |
SPHERE |
Level
1: 1 Plucknoise 3 Clean |
Level
1: 1 SmallBdy 3 LrgeBdy
(Small Body / Large Body, see ParSet 0) |
Level
1: 2 / 4 PlkSpect (Pluck Spectrum) |
Level
1: 2 Percussn 4 Decaying |
Level
2: 1 / 3 AttkTens (Attack Tension, >SphereL1 und L2!)
|
Level
2: 1 AttkNatur 3 AttkInharm
(Attack Natural / Attack Inharmonic, < Sphere L1) |
Level
2: 2 / 4 SustTens (Sustain Tension) |
Level
2: 2 SusNatur 4 SusInharm
(Sustain Natural / Sustain Inharmonic) |
Level
3: 1 Warm 3 Cold |
Level
3: 1 AttkTunHi 3 AttkTunLo
(Attack Tuning High / Attack Tuning Low) |
Level
3: 2 Resonant 4 Natural |
Level
3: 2 SusTunHi 4 SusTun/Lo
(Sustain Tuning High / Sustain Tuning Low) |
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ParSet3
- Plucked & Picked |
|
SCAPE |
SPHERE |
Level
1: 1 PluckNois (Pluck Noise) 3 Clean |
Level
1: 1 SmallBdy 3 LrgeBdy
(Small Body / Large Body, see ParSet 0) |
Level
1: 2 / 4 PluckSpect (Pluck Spectrum) |
Level
1: 2 Percussn (Percussion) 4 Decaying |
Level
2: 1 MatrSoft 3 MatrHard
(Material Soft / Material Hard) |
Level
2: 1 / 3 StrTensn (String Tension) |
Level
2: 2 Planar 4 Tubular |
Level
2: 2 / 4 PlckType (Pluck Type) |
Level
3: 1 Percussn (Percussion) 3 Smooth |
Level
3: 1 AtkColor 3 AtkNatur
(Attack Colour / Attack Nature, > Sphere L2) |
Level
3: 2 Sustaind 4 Plucked |
Level
3: 2 SusColor 4 SusNatur
(Sustain Colour / Sustain Nature, > Sphere L2) |
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ParSet4
- Carpet Shop |
|
SCAPE |
SPHERE |
Level
1: 1 Glass 3 Natural |
Level
1: 1 SmallBdy 3 LrgeBdy
(Small Body / Large Body, see ParSet 0) |
Level
1: 2 LoStiffn 4 HiStiffn (Low Stiffness / High Stiffness) |
Level
1: 2 Naturl 4 Stationry (Natural / Stationary) |
Level
2: 1 Warm 3 Cold (see ParSet 0) |
Level
2: 1 Mode1Lo 3 Mode1Hi |
Level
2: 2 Tubular 4 Planar (see ParSet 0) |
Level 2: 2 Mode2Lo 4 Mode2Hi |
Level
3: 1 / 3 PlkPostn (Pluck Position) |
Level
3: 1 / 3 CorpIntn (Corpus Intensity) |
Level
3: 2 / 4 PlkMater (Pluck Material) |
Level
3: 2 ComplxMd 4 SimpleMd
(Complex Model / Simple Model |
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ParSet5
- Piano etc. |
|
SCAPE |
SPHERE |
Level
1: 1 StrMetal 3 StrPlast |
Level
1: 1 CrpSmall 3 CrpLarge (Corpus Small / Corpus Large) |
Level
1: 2 HamMetal 4 HamrWood
(Hammer Metal / Hammer Wood) |
Level
1: 2 CrpJaggd 4 CrpRound
(Corpus Jagged / Corpus Round) |
Level
2: 1 FramWood 3 FrmMetal (Frame Wood / Frame Metal) |
Level
2: 1 CrpMetal 3 CrpGlass (Corpus Metal / Corpus Glass) |
Level
2: 2 FrmLoose 4 FrmSolid (Frame Loose / Frame Solid) |
Level 2: 2 CorpWood 4 CrpFibre (Corpus Wood / Corpus Fibre |
Level
3: 1 FrNormal 3 FramTorn (Frame Normal / Frame Torn) |
Level
3: 1 CrpSolid 3 CorpSof (Corpus Solid / Corpus Soft) |
Level
3: 2 StrWobbl 4 StrTense
(Strings Wobbly / Strings Tense) |
Level
3: 2 AtmDampd 4 AtmoOpen
(Atmosphere Damped / Atmosphere Open) |
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ParSet
6 - Woodwinds |
|
SCAPE |
SPHERE |
Level
1: 1 String 3 Air |
Level 1: 1 Overblow 3 Underblow |
Level
1: 2 Metallic 4 Natural |
Level 1: 2 Hollow 4 Rich |
Level
2: 1 Synthetc 3 Natural |
Level
2: 1 Light 3 Dark |
Level
2: 2 Warm 4 Cold |
Level
2: 2 Small 4 Large |
Level
3: 1 ToneHigh 3 Tone Low |
Level
3: 1 SlowVibr 3 FastVibr (Slow Vibrato / Fast Vibrato) |
Level
3: 2 / 4 ToneIntn (Tone Intensity) |
Level
3: 2 FastAttk 4 SlowAttk (Fast Attack / Slow Attack) |
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ParSet
7- Extreme Pads |
|
SCAPE |
SPHERE |
Level
1: 1 / 3 Character |
Level
1: 1 / 3 ColorHi (Colour High) |
Level
1: 2 / 4 Character |
Level
1: 2 / 4 ColorSft (Colour Soft) |
Level
2: 1 / 3 Lquified: |
Level
2: 1 / 3 Open |
Level
2: 2 / 4 Periodic |
Level
2: 2 / 4 Funny |
Level
3: 1 / 3 Alienizd (Alienized) |
Level
3: 1 / 3 TapSync |
Level
3: 2 / 4 Warm |
Level
3: 2 / 4 Alternat |
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ParSet8
- Loop Factory |
|
SCAPE |
SPHERE |
Level
1: 1 / 3 SpdConst (Speed Constantity) |
Level 1: 1 / 3 EQ Freq (Equalizer Frequency) |
Level
1: 2 / 4 PitchVar (Pitch Variability) |
Level
1: 2 / 4 EQ Gain (Equalizer Gain) |
Level
2: 1 / 3 Pitch |
Level
2: 1 / 3 StaticFq (Static Frequency) |
Level
2: 2 / 4 Speed |
Level 2: 2 / 4 StatcAmt (Static Animation) |
Level
3: 1 / 3 Coherent |
Level
3: 1 / 3 CombFreq (Combfilter Frequency) |
Level
3: 2 / 4 OrangeNs (Orange Noise) |
Level 3: 2 / 4 CombGain (Combfilter Gain) |
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ParSet9
- Multipurpose |
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SCAPE |
SPHERE |
Level
1: 1 CrpSmall 3 CrpLarge (Corpus Small / Corpus Large) |
Level
1: 1 / 3 BodyTone |
Level
1: 2 / 4 CrpMatrl (Corpus Material) |
Level 1:
2 / 4 Amount |
Level
2: 1 HiMovmnt 3 LoMovmnt (Hi and Lo Movement) |
Level 2: 1 / 3 BdyColor (Body Color) |
Level
2: 2 HiSoftns 4 LoSoftns (Hi and Lo Softness) |
Level
2: 2 / 4 Amount |
Level
3: 1 / 3 Shape Parameter |
Level
3: 1 / 3 CorpOpen (Corpus Opening) |
Level
3: 2 / 4 Shape Parameter |
Level
3: 2 / 4 Reflection |