Neuronal Synthesizer - Parsets










 






ParSet0 - Default Set
SCAPE SPHERE
Level 1:   1 Torsion 3 Neutral Level 1:   1 SmallBdy 3 LrgeBdy:
Level 1:   2 HiTurbul 4 LoTurbul Level 1:   2 Natural 4 Stringed:
Level 2:   1 Warm 3 Cold Level 2:   1 StrTuneL 3 StrTuneH:
Level 2:   2 Planar 4 Tubular Level 2:   2 SemiUp 4 SemiDwn:
Level 3:   1 / 3 Influence (> Sphere L1!) Level 3:   1 Dissolve 3 Coherent
Level 3:   2 Hi Irreg 4 Lo Irreg (> Sphere L1!) Level 3:   2 HiFrictn 4 LoFrictn
 
ParSet1 - Stringed/Bowed
SCAPE SPHERE
Level 1:   1 Rough 3 Smooth
Level 1:  1 SmallBdy 3 LrgeBdy:
Level 1:   2 / 4 RoughIndx (Roughness ndex)
Level 1:   2 Simple 4 Complex
Level 2:   1 Chaotic 3 Ordered
Level 2:   1 1stModeL 3 1stModeH
(First Model Low / First Model High)
Level 2:   2 Damped 4 Clear
Level 2:   2 2ndSemiL 4 2ndSemiH (Second Semitone Low / Second Semitone High)
Level 3:   1 / 3 Harmonic L
Level 3:   1 / 3 CrpStrct (Corpus Structure)
Level 3:   2 / 4 HarmnMix (Harmonics Mix)
Level 3:   2 / 4 CorpusL (Corpus Length)
 
ParSet2 - Plucked & Bells
SCAPE SPHERE
Level 1:   1 Plucknoise 3 Clean Level 1:  1 SmallBdy 3 LrgeBdy
(Small Body / Large Body, see ParSet 0)
Level 1:   2 / 4 PlkSpect (Pluck Spectrum) Level 1:  2 Percussn 4 Decaying
Level 2:   1 / 3 AttkTens (Attack Tension, >SphereL1 und L2!)
Level 2:   1 AttkNatur 3 AttkInharm
(Attack Natural / Attack Inharmonic, < Sphere L1)
Level 2:  2 / 4 SustTens (Sustain Tension) Level 2:   2 SusNatur 4 SusInharm
(Sustain Natural / Sustain Inharmonic)
Level 3:  1 Warm 3 Cold Level 3:   1 AttkTunHi 3 AttkTunLo
(Attack Tuning High / Attack Tuning Low)
Level 3:  2 Resonant 4 Natural Level 3:  2 SusTunHi 4 SusTun/Lo
(Sustain Tuning High / Sustain Tuning Low)
   
ParSet3 - Plucked & Picked
SCAPE SPHERE
Level 1:   1 PluckNois (Pluck Noise) 3 Clean Level 1:   1 SmallBdy 3 LrgeBdy
(Small Body / Large Body, see ParSet 0)
Level 1:   2 / 4 PluckSpect (Pluck Spectrum) Level 1:   2 Percussn (Percussion) 4 Decaying
Level 2:   1 MatrSoft 3 MatrHard
(Material Soft / Material Hard)
Level 2:   1 / 3 StrTensn (String Tension)
Level 2:   2 Planar 4 Tubular Level 2:   2 / 4 PlckType (Pluck Type)
Level 3:   1 Percussn (Percussion) 3 Smooth Level 3:   1 AtkColor 3 AtkNatur
(Attack Colour / Attack Nature, > Sphere L2)
Level 3:   2 Sustaind 4 Plucked Level 3:   2 SusColor 4 SusNatur
(Sustain Colour / Sustain Nature, > Sphere L2)
   
ParSet4 - Carpet Shop  
SCAPE SPHERE
Level 1:   1 Glass 3 Natural Level 1:   1 SmallBdy 3 LrgeBdy
(Small Body / Large Body, see ParSet 0)
Level 1:   2 LoStiffn 4 HiStiffn (Low Stiffness / High Stiffness) Level 1:   2 Naturl 4 Stationry (Natural / Stationary)
Level 2:   1 Warm 3 Cold (see ParSet 0) Level 2:   1 Mode1Lo 3 Mode1Hi
Level 2:   2 Tubular 4 Planar (see ParSet 0) Level 2:   2 Mode2Lo 4 Mode2Hi
Level 3:   1 / 3 PlkPostn (Pluck Position) Level 3:   1 / 3 CorpIntn (Corpus Intensity)
Level 3:   2 / 4 PlkMater (Pluck Material) Level 3:   2 ComplxMd 4 SimpleMd
(Complex Model / Simple Model
   
ParSet5 - Piano etc.
SCAPE SPHERE
Level 1:   1 StrMetal 3 StrPlast Level 1:   1 CrpSmall 3 CrpLarge (Corpus Small / Corpus Large)
Level 1:   2 HamMetal 4 HamrWood
(Hammer Metal / Hammer Wood)
Level 1:   2 CrpJaggd 4 CrpRound
(Corpus Jagged / Corpus Round)
Level 2:   1 FramWood 3 FrmMetal (Frame Wood / Frame Metal) Level 2:   1 CrpMetal 3 CrpGlass (Corpus Metal / Corpus Glass)
Level 2:   2 FrmLoose 4 FrmSolid (Frame Loose / Frame Solid) Level 2:   2 CorpWood 4 CrpFibre (Corpus Wood / Corpus Fibre
Level 3:   1 FrNormal 3 FramTorn (Frame Normal / Frame Torn) Level 3:   1 CrpSolid 3 CorpSof (Corpus Solid / Corpus Soft)
Level 3:   2 StrWobbl 4 StrTense
(Strings Wobbly / Strings Tense)
Level 3:   2 AtmDampd 4 AtmoOpen
(Atmosphere Damped / Atmosphere Open)
   
ParSet 6 - Woodwinds  
SCAPE SPHERE
Level 1:   1 String 3 Air Level 1:   1 Overblow 3 Underblow
Level 1:   2 Metallic 4 Natural Level 1:   2 Hollow 4 Rich
Level 2:   1 Synthetc 3 Natural Level 2:   1 Light 3 Dark
Level 2:   2 Warm 4 Cold Level 2:   2 Small 4 Large
Level 3:   1 ToneHigh 3 Tone Low Level 3:   1 SlowVibr 3 FastVibr (Slow Vibrato / Fast Vibrato)
Level 3:   2 / 4 ToneIntn (Tone Intensity) Level 3:   2 FastAttk 4 SlowAttk (Fast Attack / Slow Attack)
   
ParSet 7- Extreme Pads
SCAPE SPHERE
Level 1:   1 / 3 Character Level 1:   1 / 3 ColorHi (Colour High)
Level 1:   2 / 4 Character Level 1:   2 / 4 ColorSft (Colour Soft)
Level 2:   1 / 3 Lquified: Level 2:   1 / 3 Open
Level 2:   2 / 4 Periodic Level 2:   2 / 4 Funny
Level 3:   1 / 3 Alienizd (Alienized) Level 3:   1 / 3 TapSync
Level 3:   2 / 4 Warm Level 3:   2 / 4 Alternat
   
ParSet8 - Loop Factory  
SCAPE SPHERE
Level 1:   1 / 3 SpdConst (Speed Constantity) Level 1:   1 / 3 EQ Freq (Equalizer Frequency)
Level 1:   2 / 4 PitchVar (Pitch Variability) Level 1:   2 / 4 EQ Gain (Equalizer Gain)
Level 2:   1 / 3 Pitch Level 2:   1 / 3 StaticFq (Static Frequency)
Level 2:   2 / 4 Speed Level 2:   2 / 4 StatcAmt (Static Animation)
Level 3:   1 / 3 Coherent Level 3:   1 / 3 CombFreq (Combfilter Frequency)
Level 3:   2 / 4 OrangeNs (Orange Noise) Level 3:   2 / 4 CombGain (Combfilter Gain)
   
ParSet9 - Multipurpose
SCAPE SPHERE
Level 1:   1 CrpSmall 3 CrpLarge (Corpus Small / Corpus Large) Level 1:   1 / 3 BodyTone
Level 1:   2 / 4 CrpMatrl (Corpus Material) Level 1:   2 / 4 Amount
Level 2:   1 HiMovmnt 3 LoMovmnt (Hi and Lo Movement) Level 2:   1 / 3 BdyColor (Body Color)
Level 2:   2 HiSoftns 4 LoSoftns (Hi and Lo Softness) Level 2:   2 / 4 Amount
Level 3:   1 / 3 Shape Parameter Level 3:   1 / 3 CorpOpen (Corpus Opening)
Level 3:   2 / 4 Shape Parameter Level 3:   2 / 4 Reflection