KORG
WAVESTATION SR - PCM Workshop
The wave sequencing
This type of synthesis was exemplified, in different forms, by the Fairlight
CMI, the PPG Wave series, the Sequential Circuits Prophet VS, and the
Yamaha SY22, which was designed by the Sequential team for Yamaha after
Sequential's demise. At the end of our last exciting episode, the ex-Sequential
personnel had parted company with Yamaha and had been taken under Korg's
wing instead, where they continued to develop their concepts further
with the Wavestation.

Crossfade to wave sequencing
The transition from waveform to waveform in Sequential's Vector Synthesis,
first seen on the Prophet VS, was a simple crossfade, and although two
of these crossfades could be controlled or programmed by the joystick
which was so integral to the Vector Sythesis system, the maximum number
of waveforms which could be involved in a single sound was four. However,
the San José-based team's next development -- termed Wave Sequencing
-- allowed up to 255 different waves to be involved. This innovation
was introduced on the Korg Wavestation, which still featured joystick-controlled
Vector Synthesis, but added the much greater potential for transitional
synthesis that wave sequencing gives.
The closest precursor of wave sequencing
was the PPG system of wavetable synthesis, where related single-cycle
waveforms were stored in a group of 32. The user could pick a starting
waveform and then use an envelope or LFO to move around in the wavetable,
causing timbral changes as the waveform being read out changed. Differences
between adjoining waveforms were fairly slight, so the degree of timbral
change was determined by how far and how fast the readout moved from
the original starting point.
In the case of wave sequencing,
coming 10 years after wavetable synthesis, there was much less economic
restriction on memory for storing waveforms. As a result, instead of
access being limited to 32 single-cycle waveforms, full PCM samples
were available, and up to 255 could be 'on-line' for use by an oscillator
in a sound. Each stage in the wave sequence could be occupied by a PCM
sound radically different from the one before or after it in the sequence.
The potential for striking sonic change is therefore much greater in
wave sequencing, especially since the PCM waveforms can be deliberately
moved around by the user to contrast as much as possible with their
neighbours.
PCM Loops : a step in the right
direction
The Ensoniq VFX, while
not offering the flexibility of wave sequencing, can give you a taste
of the possibility of using a string of PCM waveforms as part of your
sound. Although you cannot determine the order of the PCM sounds, which
is strictly governed by the order in which they were loaded into ROM
by Ensoniq, you can set the sample from where the string of samples
starts reading out and how many samples will be included. There's no
potential for looping each individual sample and setting how long it
lasts, let alone crossfading between one sample and the next, but it
is possible to set the string of selected samples to loop. Looping allows
you to start to create rhythmic patterns which can be used either as
the basis for a patch, or as an element to fade in and out via an envelope.
As the percussion samples are all stored together, it's quite often
possible to find some really neat loops in this area of ROM. Some of
the areas with brass and woodwind samples produce loops which sound
like the worst sort of avant-garde jazz, but by messing around with
the start point and the number of steps in the loop, you can come up
with some unexpectedly musical results, especially if you want to create
sounds which evolve and change their fundamental nature over time.
Not only can the number of steps
in the wave sequence be up to 255, but at each step the user is also
able to determine not only the PCM or single-cycle waveform that is
to be played, but also the duration of that wave and of the crossfade
to the next wave. As a result, a greater degree of fine-tuning is possible
than in any preceding form of transitional synthesis. Of course, this
also means that it can take a great deal of time to create a really
complex wave sequence.
The cycling of the steps still does
not exhaust the possibilities of wave sequencing. Once the wave sequence
is set, complete with crossfades and loop if required, the point at
which playback of the wave sequence starts can be controlled by a variety
of modulation sources. These include velocity, which can be set up so
that harder keystrokes start playback from early in the wave sequence
and gentler ones later on. This technique can be used with wave sequences
which include harsher, brighter wave "The real power of wave sequencing
is that timbral changes can be as sudden or as gradual as you like."
forms in the early steps and softer timbres in the later ones, to create
a natural increase in harmonic content on faster keystrikes and a gentler
sound on a lighter stroke. Alternatively, you can set a dynamic modulation
source like mod wheel or aftertouch to change the step number of the
wave sequence. In this case a start step is specified and this stage
of the wave sequence is held until the modulation source is activated.
Then the movement within the wave sequence is controlled by the mod
wheel or aftertouch, so that timbral changes can be introduced as a
real-time expression factor. It is this type of facility which makes
wave sequencing such a powerful form of synthesis, especially for lead
synthesizer work.
More fun with the waves
Wave sequencing is only one of the techniques available on the Wavestation
synthesizers. The instrument can be reduced to the simplest of analogue-style
architecture, with just one or two oscillators playing back single-cycle
waveforms through standard subtractive synthesis filters, but complete
with specialist analogue techniques like Hard . However, the number
of oscillators can be set to four, and then they can be mixed, either
in the normal way, or by using Vector Synthesis via a live joystick
or the Mix Envelope, which stores this two-dimensional mix as an envelope
over time. Add to this the fact that any or all of the four oscillators
can be set to play back wave sequences with their own filters and envelopes
and you can see how complex each Patch can become (if the programmer
has the time to set it all up). And since the Wavestation is multitimbral,
it's possible to combine up to eight Patches into a Performance or 16
Patches on different MIDI channels in a Multi. At Patch, Performance
or Multi level, the entire sonic result is passed through two effects,
which are as good as those available on any synthesizer at the time
.
Although the sales of the Wavestation
series of synths never challenged the success of straight PCM-based
machines such as the Korg M1 or its successors, as many other people
, I would now declare the Wavestation to be one of my favourite Korg
synth. It certainly has the potential to be an inexhaustible source
of inspiration for real synthesis, allowing access to traditional subtractive
synthesis, vector synthesis and wave sequencing.
The PCM Workshop

For a long time, the Wavestation range only depended on their internal
ROM available for Wave Sequencing. The Wavestation SR (the latest type
issued by Korg after the Wavestation, Wavestation EX and Wavestation
AD) takes benefit from the Korg 01W technology used for reading of optional
Wave PCM Data Cards. A software has been developped later when the Wavestation
production was ended to help musicians in making their own PCM cards.
This software permit to compile binary files into PCMCIA Cards. These
files, once stored in the PCMCIA card, can be read on the Wavestation
SR and Korg 01W instruments only.
"PCM Card Workshop" is the actual Windows program that allows
one to add aproximately 33 seconds of new sample data into the synth
: The maximum amount of RAM that can be read via the Wavestation SR
PCMCIA Slot is 2Mb. The maximum frequency reading is 31.25KHz and the
resolution is 16 bits in mono format. All Wave files can be compiled
once they are saved in a PCM intel format.
The studio integrates this
very interesting feature. Few PCM cards in hands, I can build my sounds
and wave sequences into the Wavestation using any kind of external samples...


Wavestation Compare-O-Matic
This chart shows the major differences between the four Wavestation
models, at a glance. The Wavestation SR look very small (only 1U rack)
and very simplified compared to its predecessors. But its the most advanced
one in the Wavestation family in terms of sounds storage, effects routing
and considering the PCM Workshop facility.
|
Wavestation
|
EX
|
A/D
|
SR
|
PCM ROM
|
2 MB
|
4 MB
|
# of Samples
|
365
|
484
(adds piano, drums, sax, more VS waves, etc.)
|
# of Effects
|
49
|
55 (adds
vocoders, compressor, pitch shift)
|
RAM Banks
|
2
|
3
|
ROM Banks
|
1
|
8
|
PCM Card
Type
|
M1-style
|
01/W-style
|
# of Multisets
|
16
|
32
|
Display
|
64x240
Graphic
|
2x16
Text
|
Pedal Inputs
|
Yes
|
No
|
Joystick
|
Yes
|
No
|
Latest OS
|
1.28*
|
3.19
|
1.25
|
1.15
|
Special
Info
|
*Upgradable to 3.19, without EX PCM
|
ROM Program card with sounds featuring the new EX PCM
|
Analog Inputs, Balanced L/R Outputs
|
MIDI Pan,
Multiset Names,
Multiset FX Bus settings
|